Meta Builds · ZvZ
The best performing builds on Asia over the last 7 days, computed from a sample of real fights between players.
Server
Open world
Instanced
Top builds
- 1

Blight Staff
Win rate87.3% - 2

Wild Staff
Win rate84.0% - 3

Fallen Staff
Win rate75.0% - 4

Redemption Staff
Win rate74.8% - 5

Hallowfall
Win rate73.8% - 6

Rampant Staff
Win rate69.2% - 7

Great Holy Staff
Win rate63.8% - 8

Great Nature Staff
Win rate61.8% - 9

Glacial Staff
Win rate61.5% - 10

Holy Staff
Win rate59.5% - 11

Exalted Staff
Win rate56.1% - 12

Boltcasters
Win rate54.8%
Strongest full sets
- 1Blight StaffSupport




Win rate78.7%Popularity9.8% - 2Redemption StaffSupport




Win rate70.7%Popularity20.8% - 3Fallen StaffSupport




Win rate69.7%Popularity14% - 4Wild StaffSupport




Win rate67.7%Popularity21.8% - 5HallowfallSupport





Win rate67.5%Popularity5% - 6Blight StaffSupport




Win rate66.9%Popularity7.8% - 7Blight StaffSupport




Win rate66.9%Popularity10% - 8Blight StaffSupport




Win rate66.7%Popularity9.8% - 9HallowfallSupport





Win rate65.7%Popularity6.5% - 10Redemption StaffSupport




Win rate65.2%Popularity13.5% - 11Blight StaffSupport




Win rate64.8%Popularity5.3% - 12Wild StaffSupport




Win rate64.8%Popularity14.5% - 13Great Holy StaffSupport




Win rate59.5%Popularity26.5%
How we calculate
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.