Meta Builds · Medium group
The best performing builds on Asia over the last 7 days, computed from a sample of real fights between players.
Server
Open world
Instanced
Top builds
- 1

Blight Staff
Win rate78.4% - 2

Redemption Staff
Win rate69.7% - 3

Holy Staff
Win rate67.1% - 4

Glacial Staff
Win rate63.8% - 5

Demonic Staff
Win rate62.6% - 6

Arclight Blasters
Win rate60.7% - 7

Hallowfall
Win rate60.2% - 8

Energy Shaper
Win rate59.1% - 9

Hellspawn Staff
Win rate58.6% - 10

Bow
Win rate56.6% - 11

Phantom Twinblade
Win rate55.9% - 12

Frost Staff
Win rate55.8%
Strongest full sets
- 1Blight StaffSupport




Win rate74.9%Popularity9.5% - 2Redemption StaffSupport




Win rate69.6%Popularity13.1% - 3




Win rate66.4%Popularity11.7% - 4Holy StaffSupport





Win rate64.5%Popularity2.6% - 5Holy StaffSupport





Win rate64.4%Popularity2.6% - 6Blight StaffSupport




Win rate63.7%Popularity6.4% - 7




Win rate63.4%Popularity8.7% - 8Holy StaffSupport





Win rate62.3%Popularity8.8% - 9Redemption StaffSupport




Win rate61.6%Popularity5.4% - 10Holy StaffSupport





Win rate61.1%Popularity3.2% - 11




Win rate58.9%Popularity58.2% - 12




Win rate57.4%Popularity8.5% - 13HallowfallSupport





Win rate57.1%Popularity4.8% - 14




Win rate54.0%Popularity6.9% - 15Holy StaffSupport





Win rate50.7%Popularity2.1% - 16




Win rate49.2%Popularity7.1% - 17




Win rate47.9%Popularity15.3% - 18




Win rate46.4%Popularity8.9% - 19




Win rate38.5%Popularity15.1%
How we calculate
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.