Meta Builds · Small-scale
The best performing builds on Asia over the last 7 days, computed from a sample of real fights between players.
Server
Open world
Instanced
Top builds
- 1

Demonic Staff
Win rate72.5% - 2

Blight Staff
Win rate63.1% - 3

Rampant Staff
Win rate62.6% - 4

Hellspawn Staff
Win rate61.9% - 5

Heavy Crossbow
Win rate59.6% - 6

Carrioncaller
Win rate59.6% - 7

Bear Paws
Win rate59.3% - 8

Claymore
Win rate58.3% - 9

Daybreaker
Win rate57.9% - 10

Wild Staff
Win rate57.9% - 11

Exalted Staff
Win rate57.9% - 12

Blazing Staff
Win rate57.7%
Strongest full sets
- 1




Win rate76.9%Popularity20.5% - 2




Win rate71.9%Popularity12% - 3




Win rate70.1%Popularity4.9% - 4Lifetouch StaffSupport





Win rate67.4%Popularity17.7% - 5




Win rate63.8%Popularity19.5% - 6




Win rate63.8%Popularity10.1% - 7Holy StaffSupport





Win rate63.7%Popularity4.4% - 8




Win rate63.6%Popularity3.8% - 9Holy StaffSupport





Win rate63.2%Popularity3.8% - 10




Win rate62.5%Popularity6.8% - 11




Win rate62.4%Popularity8.8% - 12Nature StaffSupport





Win rate61.0%Popularity23.4% - 13HallowfallSupport





Win rate60.9%Popularity5.9% - 14




Win rate60.5%Popularity4.7% - 15Holy StaffSupport





Win rate59.9%Popularity1.8% - 16




Win rate59.6%Popularity8.1% - 17




Win rate59.4%Popularity3.4% - 18Holy StaffSupport





Win rate59.2%Popularity1.3% - 19Holy StaffSupport





Win rate59.0%Popularity1.8% - 20HallowfallSupport





Win rate58.7%Popularity3.8% - 21




Win rate58.1%Popularity18% - 22




Win rate57.1%Popularity6.6% - 23




Win rate57.0%Popularity6% - 24




Win rate56.6%Popularity12.3% - 25Holy StaffSupport





Win rate56.6%Popularity1.3%
How we calculate
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.