Meta Builds
The best performing builds on Asia over the last 7 days, computed from a sample of real fights between players.
Server
Open world
Instanced
Top builds
- 1

Blight Staff
Win rate75.1% - 2

Rampant Staff
Win rate74.8% - 3

Trinity Spear
Win rate69.3% - 4

Wild Staff
Win rate68.4% - 5

Redemption Staff
Win rate65.9% - 6

Demonic Staff
Win rate64.8% - 7

Prowling Staff
Win rate64.4% - 8

Glacial Staff
Win rate64.2% - 9

Fallen Staff
Win rate63.7% - 10

Forgebark Staff
Win rate63.4% - 11

Daybreaker
Win rate61.9% - 12

Hallowfall
Win rate61.6%
Strongest full sets
- 1Blight StaffSupport




Win rate78.9%Popularity3.4% - 2Blight StaffSupport




Win rate78.4%Popularity4.6% - 3




Win rate76.9%Popularity13.4% - 4





Win rate75.7%Popularity7% - 5




Win rate72.6%Popularity6.2% - 6




Win rate71.6%Popularity15% - 7HallowfallSupport





Win rate71.4%Popularity1.4% - 8




Win rate71.1%Popularity17.3% - 9Redemption StaffSupport




Win rate71.1%Popularity7.2% - 10




Win rate71.0%Popularity2.6% - 11




Win rate70.7%Popularity8.4% - 12



Win rate70.7%Popularity33% - 13Holy StaffSupport





Win rate70.0%Popularity1.4% - 14Fallen StaffSupport




Win rate70.0%Popularity7.6% - 15




Win rate69.6%Popularity6.1% - 16




Win rate69.5%Popularity14.9% - 17




Win rate69.2%Popularity2.3% - 18




Win rate68.6%Popularity6.2% - 19HallowfallSupport





Win rate68.5%Popularity1.7% - 20Blight StaffSupport




Win rate68.0%Popularity3.1% - 21Wild StaffSupport




Win rate67.7%Popularity12.5% - 22Blight StaffSupport




Win rate66.9%Popularity2.7% - 23Redemption StaffSupport




Win rate66.7%Popularity5.5% - 24Blight StaffSupport




Win rate66.7%Popularity3.3% - 25Blight StaffSupport




Win rate66.7%Popularity2.2%
How we calculate
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.