Weapon tier list: Solo
The weapons in Asia over the last 7 days, by tier: from S (the ones that win the most) to D (the ones that win the least).
- S60–73%
- A55–60%
- B47–54%
Claymore54.4%
Battle Bracers54.3%
Spear53%
Chillhowl52.9%
Bloodletter52.5%
Forge Hammers52.3%
Carving Sword51.7%
Great Frost Staff51.5%
Cursed Skull51.2%
Hellspawn Staff51.2%
Arcane Staff51.1%
Ursine Maulers51%
Bow51%
Warbow50.9%
Quarterstaff50.2%
Weeping Repeater50%
Frost Staff49.6%
Brawler Gloves49.2%
Dual Swords49.1%
Iron-clad Staff48.6%
Holy Staff48.5%
Broadsword48.3%
Bow of Badon47.1%
- C41–47%
Boltcasters46.7%
Deathgivers46.5%
Wildfire Staff46.4%
Demonic Staff46.1%
Great Nature Staff45.7%
Blazing Staff45.7%
Dagger Pair45.5%
Kingmaker45.2%
Light Crossbow44.9%
Fire Staff43.8%
Adept's Great Fire Staff43.3%
Spiked Gauntlets42.8%
Clarent Blade42.4%
Shadowcaller42.3%
Dagger42.2%
Mace42.1%
Double Bladed Staff42.1%
Battleaxe41.7%
Cursed Staff41.3%
Crossbow40.7%
- D27–40%
How we choose
Each weapon goes in a tier by its position in the win rate corrected for gear level (50% is expected): S the best 10%, A the next 20%, B the next 30%, C the next 25% and D the last 15%. Under each letter is that tier's win rate range. Only weapons with at least 300 fights are listed, so the number is reliable (79 weapons in this list). Tiers are relative to the other weapons in this list; it is a list of results, not an opinion: a low-tier weapon can work well in your hands.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.