Weapon tier list: Solo
The weapons in Europe over the last 7 days, by tier: from S (the ones that win the most) to D (the ones that win the least).
- S59–69%
- A54–59%
Daybreaker58.9%
Arclight Blasters58.8%
Prowling Staff58.1%
Lifecurse Staff58%
Bedrock Mace57.5%
Hellspawn Staff57%
Polehammer56.7%
Infernal Staff56.6%
Chillhowl56.6%
Arcane Staff56.5%
Flamewalker Staff56%
Forgebark Staff55.8%
Pike55.5%
Crystal Reaper55.4%
Hellfire Hands55.4%
Arctic Staff54.7%
Heron Spear54.4%
Great Hammer54.3%
Weeping Repeater54.1%
- B47–54%
Twin Slayers54.1%
Quarterstaff53.2%
Bear Paws53.2%
Great Frost Staff52.9%
Battle Bracers52.3%
Spear52.2%
Ursine Maulers51.8%
Claymore51.6%
Carving Sword51.2%
Soulscythe50.7%
Iron-clad Staff50.6%
Warbow50.5%
Brawler Gloves50.2%
Cursed Skull50%
Holy Staff49.8%
Boltcasters49.7%
Dagger Pair49.5%
Bow49.5%
Witchwork Staff49.2%
Bloodletter49%
Wildfire Staff48.6%
Light Crossbow48.5%
Demonic Staff48.2%
Forge Hammers48%
Deathgivers47.7%
Dawnsong47.6%
Claws47.5%
Oathkeepers47.3%
Black Monk Staff47.2%
- C38–47%
Adept's Great Fire Staff47.1%
Dual Swords47.1%
Dagger47%
Bow of Badon46.3%
Fire Staff45.5%
Infinity Blade44.6%
Shadowcaller44.4%
Bloodmoon Staff44.4%
Frost Staff44.2%
Kingmaker44%
Broadsword43.5%
Cursed Staff42.9%
Whispering Bow42.9%
Crossbow42.7%
Great Nature Staff42.5%
Double Bladed Staff42.3%
Astral Staff42.2%
Mace42.2%
Clarent Blade41.1%
Battleaxe39.6%
Permafrost Prism39.5%
Blight Staff38.9%
Druidic Staff38%
Longbow37.6%
- D23–37%
How we choose
Each weapon goes in a tier by its position in the win rate corrected for gear level (50% is expected): S the best 10%, A the next 20%, B the next 30%, C the next 25% and D the last 15%. Under each letter is that tier's win rate range. Only weapons with at least 300 fights are listed, so the number is reliable (96 weapons in this list). Tiers are relative to the other weapons in this list; it is a list of results, not an opinion: a low-tier weapon can work well in your hands.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.