Weapon tier list: Medium group
The weapons in Europe over the last 7 days, by tier: from S (the ones that win the most) to D (the ones that win the least).
- S58–73%
- A50–58%
Frost Staff58%
Glacial Staff58%
Twin Slayers57.6%
Forgebark Staff57.5%
Great Nature Staff57.4%
Hellfire Hands57%
Heavy Crossbow55.1%
Lifetouch Staff54.9%
Great Holy Staff54.3%
Bow53.7%
Crystal Reaper53.5%
Claymore53.5%
Witchwork Staff53.2%
Daybreaker53.1%
Hellspawn Staff52.6%
Battle Bracers51.1%
Claws50.7%
Ironroot Staff50.5%
Forcepulse Bracers50.2%
- B45–50%
Bear Paws49.9%
Spiked Gauntlets49.6%
Carving Sword49%
Phantom Twinblade48.9%
Blazing Staff48.7%
Arctic Staff48.4%
Rootbound Staff48.3%
Grailseeker48.2%
Forge Hammers48%
Dagger Pair48%
Infernal Staff47.7%
Infernal Scythe47.4%
Hand of Justice47%
Longbow46.9%
Adept's Greataxe46.7%
Dagger46.5%
Crossbow46.5%
Warbow46.4%
Great Frost Staff46.2%
Whispering Bow46.2%
Dawnsong46.1%
Clarent Blade45.7%
Boltcasters45.6%
Fists of Avalon45.2%
Adept's Great Fire Staff45.1%
Bloodletter45%
Heron Spear44.9%
Rotcaller Staff44.9%
- C39–45%
Bow of Badon44.9%
Lightcaller44.5%
Carrioncaller44.5%
Light Crossbow44.2%
Kingmaker43.8%
Deathgivers43.5%
Astral Staff43.4%
Bloodmoon Staff42.8%
Staff of Balance42.7%
Dual Swords42.3%
Flamewalker Staff42%
Permafrost Prism41.8%
Fire Staff41.8%
Spirithunter41.7%
Mistpiercer41.4%
Double Bladed Staff41.1%
Iron-clad Staff40.9%
Battleaxe40.5%
Lifecurse Staff39.6%
Arcane Staff39.5%
Mace39.1%
Tombhammer39.1%
Spear38.7%
- D17–38%
How we choose
Each weapon goes in a tier by its position in the win rate corrected for gear level (50% is expected): S the best 10%, A the next 20%, B the next 30%, C the next 25% and D the last 15%. Under each letter is that tier's win rate range. Only weapons with at least 200 fights are listed, so the number is reliable (93 weapons in this list). Tiers are relative to the other weapons in this list; it is a list of results, not an opinion: a low-tier weapon can work well in your hands.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.