Weapon tier list: Solo
The weapons in Americas over the last 7 days, by tier: from S (the ones that win the most) to D (the ones that win the least).
- S59–70%
- A55–59%
Bedrock Mace59.1%
Truebolt Hammer58.2%
Prowling Staff57.9%
Iron-clad Staff57.9%
Heavy Crossbow57.6%
Fists of Avalon57.5%
Cursed Skull57.4%
Claymore57.3%
Crystal Reaper57.2%
Arctic Staff57.2%
Glaive56.6%
Bear Paws56.2%
Infernal Staff56.2%
Lightcaller55.8%
Energy Shaper55.1%
Hellfire Hands54.9%
Great Hammer54.9%
Great Frost Staff54.8%
Battle Bracers54.8%
- B48–54%
Arcane Staff54.5%
Grailseeker53.9%
Chillhowl53.8%
Claws53.7%
Pike53.6%
Forcepulse Bracers53.2%
Great Nature Staff53.1%
Boltcasters53%
Bow52.4%
Hellspawn Staff52.3%
Mace52.1%
Spear52.1%
Twin Slayers52%
Heron Spear52%
Witchwork Staff52%
Ursine Maulers51.9%
Wildfire Staff51.8%
Forge Hammers51.8%
Bloodletter51.1%
Dagger Pair51%
Brawler Gloves50.7%
Warbow50.6%
Holy Staff50.6%
Broadsword50.4%
Bow of Badon49.9%
Dual Swords49.8%
Quarterstaff49.7%
Carving Sword48.8%
Deathgivers48.7%
Oathkeepers48.5%
- C39–48%
Demonic Staff48.4%
Fire Staff48.3%
Frost Staff48.1%
Crossbow48.1%
Clarent Blade48%
Astral Staff47.8%
Shadowcaller47.2%
Light Crossbow46.3%
Weeping Repeater46%
Kingmaker45.5%
Druidic Staff44.2%
Bloodmoon Staff43.5%
Cursed Staff43.4%
Adept's Great Fire Staff43.3%
Permafrost Prism41.8%
Infernal Scythe41.6%
Black Monk Staff41.6%
Blight Staff41.4%
Battleaxe41.4%
Dagger40.9%
Whispering Bow40.5%
Double Bladed Staff39.8%
Carrioncaller39.3%
Mistpiercer38.9%
- D26–39%
How we choose
Each weapon goes in a tier by its position in the win rate corrected for gear level (50% is expected): S the best 10%, A the next 20%, B the next 30%, C the next 25% and D the last 15%. Under each letter is that tier's win rate range. Only weapons with at least 300 fights are listed, so the number is reliable (98 weapons in this list). Tiers are relative to the other weapons in this list; it is a list of results, not an opinion: a low-tier weapon can work well in your hands.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.