Weapon tier list: ZvZ
The weapons in Americas over the last 7 days, by tier: from S (the ones that win the most) to D (the ones that win the least).
- S76–89%
- A44–75%
- B30–44%
Blazing Staff43.9%
Heron Spear42.4%
Bow of Badon42.1%
Whispering Bow41.9%
Bear Paws41.8%
Adept's Greataxe40.8%
Dual Swords40.5%
Fire Staff39.9%
Trinity Spear39.5%
Grailseeker37.9%
Hellfire Hands37.8%
Bloodletter37.5%
Lightcaller36.3%
Mistpiercer36%
Kingmaker35%
Brimstone Staff33.7%
Bridled Fury33.5%
Longbow33.4%
Astral Staff32.9%
Battleaxe32.9%
Infernal Scythe31.6%
Ursine Maulers31%
Halberd29.5%
- C18–29%
Witchwork Staff29.3%
Great Frost Staff28.5%
Battle Bracers27.3%
Rotcaller Staff26.1%
Carving Sword25.3%
Permafrost Prism25%
Spiked Gauntlets24.7%
Rift Glaive24.1%
Dawnsong22.1%
Spirithunter22.1%
Demonfang22%
Mace21.3%
Bedrock Mace20.4%
Hand of Justice20.4%
Galatine Pair20.1%
Lifecurse Staff19.7%
Wailing Bow18.8%
Rootbound Staff18.3%
Incubus Mace17.8%
- D4–16%
How we choose
Each weapon goes in a tier by its position in the win rate corrected for gear level (50% is expected): S the best 10%, A the next 20%, B the next 30%, C the next 25% and D the last 15%. Under each letter is that tier's win rate range. Only weapons with at least 150 fights are listed, so the number is reliable (77 weapons in this list). Tiers are relative to the other weapons in this list; it is a list of results, not an opinion: a low-tier weapon can work well in your hands.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.