Best Ranged builds (PvP)
The ranged damage weapons that win the most in open-world PvP in Asia over the last 7 days, each with the gear most players use.
- 1

Arclight Blasters
Ranged
Q
W
E
P
Win rate62.0%Fights: 4,441
- PvE: in 2 top Armory builds
- Strong control
- Slows
- Mobility
What most players use

Helmet of Valor
Head · 27.6%

Feyscale Robe
Armor · 25.5%

Shoes of Tenacity
Shoes · 43.6%

Smuggler Cape
Cape · 35.6%

Healing Potion
Potion · 33.2%

Stew
Food · 47%
- 2

Glacial Staff
Ranged
Q
W
E
P
Win rate58.3%Fights: 1,353
- Strong control
- Slows
- Mobility
What most players use

Assassin Hood
Head · 23.5%

Scholar Robe
Armor · 52%

Soldier Boots
Shoes · 15.7%

Morgana Cape
Cape · 35.5%

Gigantify Potion
Potion · 62.4%

Stew
Food · 64.6%
- 3

Heavy Crossbow
Ranged
Q
W
E
P
Win rate57.4%Fights: 10,569
- Strong control
- Active defenses
- Effect removal
What most players use

Hunter Hood
Head · 38%

Mage Robe
Armor · 43.2%

Shoes of Tenacity
Shoes · 16.3%

Martlock Cape
Cape · 36.4%

Gigantify Potion
Potion · 57.9%

Stew
Food · 61.3%
- 4

Flamewalker Staff
Ranged
Q
W
E
P
Win rate56.3%Fights: 4,292
- Mobility
- Healing and recovery
- Active defenses
What most players use

Fiend Cowl
Head · 40.5%

Cultist Robe
Armor · 36.9%

Shoes of Tenacity
Shoes · 32.6%

Smuggler Cape
Cape · 70.6%

Facebreaker
Off-hand · 69.3%

Healing Potion
Potion · 67.3%

Roasted Snapper
Food · 28.7%
- 5

Frost Staff
Ranged
Q
W
E
P
Win rate56.0%Fights: 5,536
- PvE: in 1 top Armory builds
- Strong control
- Slows
- Mobility
What most players use

Cowl of Purity
Head · 35%

Assassin Jacket
Armor · 51.6%

Hunter Shoes
Shoes · 39.3%

Smuggler Cape
Cape · 37.2%

Leering Cane
Off-hand · 74.3%

Healing Potion
Potion · 25.5%

Omelette
Food · 22.8%
- 6

Arctic Staff
Ranged
Q
W
E
P
Win rate55.9%Fights: 2,696
- PvE: in 1 top Armory builds
- Strong control
- Slows
- Mobility
What most players use

Cowl of Purity
Head · 27.8%

Feyscale Robe
Armor · 38%

Sandals of Purity
Shoes · 16.4%

Lymhurst Cape
Cape · 33.5%

Gigantify Potion
Potion · 36.9%

Stew
Food · 38.2%
- 7

Skystrider Bow
Ranged
Q
W
E
P
Win rate53.8%Fights: 1,536
- Strong control
- Mobility
- Active defenses
What most players use

Cowl of Purity
Head · 59.8%

Assassin Jacket
Armor · 49.9%

Shoes of Tenacity
Shoes · 33.7%

Smuggler Cape
Cape · 43.8%

Healing Potion
Potion · 43.4%

Stew
Food · 35.2%
- 8

Infernal Staff
Ranged
Q
W
E
P
Win rate53.8%Fights: 5,742
- Strong control
- Mobility
- Active defenses
What most players use

Hunter Hood
Head · 40.9%

Mage Robe
Armor · 25.9%

Mercenary Shoes
Shoes · 15.1%

Smuggler Cape
Cape · 28.2%

Gigantify Potion
Potion · 47.4%

Omelette
Food · 34.4%
- 9

Blazing Staff
Ranged
Q
W
E
P
Win rate53.7%Fights: 7,164
- PvE: in 28 top Armory builds
- Active defenses
- Area damage
What most players use

Assassin Hood
Head · 64.5%

Scholar Robe
Armor · 50.5%

Royal Sandals
Shoes · 26.7%

Fort Sterling Cape
Cape · 26.9%

Gigantify Potion
Potion · 57.2%

Stew
Food · 74.1%
- 10

Demonic Staff
Ranged
Q
W
E
P
Win rate53.3%Fights: 2,051
- Strong control
- Active defenses
- Immunities
What most players use

Fiend Cowl
Head · 13.7%

Robe of Purity
Armor · 25.8%

Mercenary Shoes
Shoes · 21.5%

Thetford Cape
Cape · 43.8%

Energy Potion
Potion · 22.9%

Stew
Food · 39.5%
How we choose
Ordered by the win rate corrected for gear level (50% is expected), in open-world fights of every size. "Ranged" means the long-range damage weapons: bows, crossbows and fire, frost, arcane and cursed staves; healing staves are left out. Only weapons with at least 300 fights are listed, so the number is reliable. Instanced PvP (Hellgates, arenas...) is not included: the game's kill feed does not separate it from the open world.
We use a sample of kills and battles between players, collected several times a day. Each kill is worth one win, split among the builds that took part according to each one's damage and healing (so healers count too), and one loss for the build that died. The average across all builds is therefore 50%. Rankings use a smoothed win rate: builds with few fights are pulled towards 50% so they do not top the list by luck. We correct for gear level: players with better gear win more fights whatever the weapon. So each weapon, build and piece is compared with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected for that level (50% = as expected). We never use or store player or guild names, and kills are discarded once counted.