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Updated Nov 9, 2026

Level 60 talents in WoW Forever: how to split the 51 points for every class

At level 60 you have 51 talent points to spend in three trees. Here is how that system works, which split we recommend for each spec of every class and what each build buys with its points.

Level 60 talents in WoW Forever: how to split the 51 points for every class

How the 51 points work

Talents start at level 10 and you get one point per level, so you reach 51 points at level 60. Each tree has seven rows, and a row only opens when you have spent 5 more points in that tree than the one before it: the last talent of a tree needs 30 points already spent there. At level 40 you also get dual talent specialization, which lets you keep two builds.

The splits below are written in the order of the trees shown on each class page, and each one tells you how many points go to each tree. They are our recommendation, built from the game's talent data and the changes of WoW Forever. Levels 31 to 60 were not testable in the beta, so expect small adjustments once more players reach 60.

Two rules to choose a split

First, fill the tree of your main ability. Almost every build puts 30 or more points in one tree, because its last talents are the ones that define the spec. Then spend the rest on the cheap boosts of a second tree: crit, hit, mana or Rage are usually worth more than a weak talent at the end of the main tree.

A leveling build is not the same as a level 60 build. Each class page shows both, and the best spec to level is explained in the leveling guide and in the best solo class guide.

Warrior

Arms (32 Arms, 17 Fury, 2 Protection). The two-handed build. Almost everything goes into Arms for Mortal Strike, and the points in Fury buy Cruelty and Enrage, the cheapest crit and Rage you can get.

Fury (18 Arms, 33 Fury). Two weapons and a deep Fury tree. Arms stops at Deep Wounds and Impale: crits feed Flurry, faster swings give more Rage, and that Rage turns into Bloodthirst and Whirlwind.

Protection (5 Arms, 15 Fury, 31 Protection). A 31-point Protection tank. Shield Slam is the threat button, and Fury adds Cruelty and Enrage so you still crit and have Rage while holding aggro.

  • Mortal Strike
  • Cruelty
  • Enrage
  • Deep Wounds
  • Impale
  • Flurry

Paladin

Holy (31 Holy, 8 Protection, 12 Retribution). A healer built on Holy Light crits: Illumination returns mana when you crit and Holy Power makes those crits heal far more. Retribution adds Conviction for extra crit.

Protection (35 Protection, 16 Retribution). The tank most players pick: Improved Righteous Fury for flat damage reduction, Holy Shield and Reckoning for blocks and extra attacks, and the 16 points in Retribution for Conviction and Sacred Arbiter.

Retribution (12 Holy, 8 Protection, 31 Retribution). A two-handed build. Retribution brings Unsealed Wrath and Champion of the Light, and Holy adds Divine Strength and Improved Seals for the strength and the Seals.

  • Holy Light
  • Illumination
  • Holy Power
  • Conviction
  • Improved Righteous Fury
  • Holy Shield

Hunter

Beast Mastery (31 Beast Mastery, 20 Marksmanship). Beast Mastery for Bestial Wrath, then Marksmanship for Mortal Shots and Careful Aim. Your pet and hawks do a large part of the damage, so anything that adds pet crit and speed pays off.

Marksmanship (5 Beast Mastery, 41 Marksmanship, 5 Survival). A pure Marksmanship build with no pet: Lone Wolf turns the pet's share of damage into yours, and Barrage and Sniper Shot raise your shots. It suits players who want ranged damage without managing a pet.

Survival (18 Beast Mastery, 8 Marksmanship, 25 Survival). The melee Hunter of WoW Forever: two weapons, Predator's Edge for melee crit and Expose Prey for more Mongoose Bite. Beast Mastery adds pet crit, because your pet keeps hitting while you fight up close.

  • Bestial Wrath
  • Mortal Shots
  • Careful Aim
  • Lone Wolf
  • Barrage
  • Sniper Shot

Rogue

Assassination (33 Assassination, 18 Combat). Daggers and poisons. Mutilate builds two combo points at once, Seal Fate adds a third on crits and Relentless Strikes returns Energy. Combat adds Precision because a missed Mutilate breaks the chain.

Combat (16 Assassination, 35 Combat). Two weapons and Sinister Strike: Dual Wield Specialization makes the off-hand hit 50% harder, and Adrenaline Rush and Blade Flurry are your burst windows.

Subtlety (15 Assassination, 5 Combat, 31 Subtlety). A bleed build around Hemorrhage, finished by Death Mark, the 51-point talent that stores your damage and releases it 6 seconds later. It is stronger in PvP and short fights than as steady raid damage.

  • Mutilate
  • Seal Fate
  • Relentless Strikes
  • Precision
  • Sinister Strike
  • Dual Wield Specialization

Priest

Discipline (31 Discipline, 20 Holy). A shield healer: Renewed Hope heals shielded targets with more crit and Divine Aegis leaves another shield behind on those crits. Holy adds Holy Specialization and Divine Fury.

Holy (17 Discipline, 34 Holy). A group and raid healer that scales with Spirit: Spiritual Guidance and Spiritual Healing for raw healing, Prayer of Mending to spread heals, and Litany of Light for mana back. Discipline adds Mental Strength and Meditation.

Shadow (15 Discipline, 3 Holy, 33 Shadow). Deep Shadow: Shadowform halves mana costs and doubles crit damage, Darkness and Shadow Weaving add damage, and Shadow Focus makes sure spells land. Discipline adds Twin Disciplines and Mental Strength.

  • Renewed Hope
  • Divine Aegis
  • Holy Specialization
  • Divine Fury
  • Spiritual Guidance
  • Spiritual Healing

Mage

Arcane (32 Arcane, 16 Fire, 3 Frost). Built around Arcane Blast, with Arcane Power and Presence of Mind for burst. Fire adds Ignite, and Arcane Meditation and Arcane Concentration solve the mana problem.

Fire (29 Fire, 22 Frost). A Frostfire build: Fire for Critical Mass, Fire Power and Ignite, Frost for Shatter and Fingers of Frost. Both feed Frostfire Bolt, which counts as two schools at once.

Frost (9 Arcane, 42 Frost). Deep Frost, the tree that changed the most: Winter's Chill now buffs Cone of Cold, Fingers of Frost gives frozen-target crits without freezing anything, and Ice Barrier adds 15% Frost damage. Arcane adds Improved Channeling and Missile Barrage.

  • Arcane Blast
  • Arcane Power
  • Presence of Mind
  • Ignite
  • Arcane Meditation
  • Arcane Concentration

Warlock

Affliction (30 Affliction, 21 Destruction). Not the deepest Affliction build, on purpose: Shadow Mastery and Malevolence in Affliction, then Ruin and Improved Shadow Bolt in Destruction. Shadow Bolt with Ruin hits hard enough to beat the 51-point Wrack as your filler while your damage over time keeps ticking.

Demonology (2 Affliction, 31 Demonology, 18 Destruction). The twist is Demonic Pact: sacrifice your Imp with Demonic Sacrifice for its buff, then summon a Succubus and keep both. Master Demonologist and Soul Link add damage, and Destruction adds Ruin.

Destruction (7 Affliction, 11 Demonology, 33 Destruction). A fire build after Demonic Sacrifice: Incinerate as filler, Conflagrate for crits, and Shadow and Flame linking the two schools. Bane of Havoc copies part of your damage onto a second target.

  • Shadow Mastery
  • Malevolence
  • Ruin
  • Improved Shadow Bolt
  • Shadow Bolt
  • Wrack

Shaman

Elemental (32 Elemental, 8 Enhancement, 11 Restoration). Lightning, crits and mana control: Lightning Overload gives free extra casts, Elemental Fury doubles crit damage and Lightning Mastery removes the Chain Lightning cooldown for a while. Restoration adds Tidal Focus and Mindfulness.

Enhancement (17 Elemental, 34 Enhancement). A hybrid: your swings build Maelstrom Weapon for cheap, fast Lightning Bolt casts, Mental Quickness turns Intellect into spell damage so those casts count, and Rage of the Farseer is your burst.

Restoration (10 Enhancement, 41 Restoration). A deep Restoration healer: Purification and Healing Way for raw healing, Tidal Mastery for crit, Mana Tide Totem for the group's mana, and the new Riptide, a heal over time that also boosts Chain Heal.

  • Lightning Overload
  • Elemental Fury
  • Lightning Mastery
  • Chain Lightning
  • Tidal Focus
  • Mindfulness

Druid

Balance (41 Balance, 10 Restoration). Balance has a rotation now. Moonfury, Vengeance and Nature's Grace raise your damage, and Moonkin Form gives 3% crit to the raid. Restoration adds Naturalist for more damage.

Restoration (18 Balance, 33 Restoration). A heal-over-time build: Improved Rejuvenation for your HoTs, Swiftmend to cash one in instantly, Improved Regrowth for crits, and the new Wild Growth, a party-wide heal.

Feral Combat (8 Balance, 33 Feral Combat, 10 Restoration). A hybrid that can tank or deal damage without respeccing: Thick Hide and Natural Instinct for the bear, Rend and Tear and Sharpened Claws for the cat, and Leader of the Pack for the raid.

  • Moonfury
  • Vengeance
  • Nature's Grace
  • Moonkin Form
  • Naturalist
  • Improved Rejuvenation

Where to go next

To choose the class itself, see the tier list and the guides on the best classes for raids and dungeons. To pick a race for your build, see the race guide, and for the professions that fit it, professions by class.