How we calculate builds and win rate
Where the data comes from, how we correct for gear level and what we do not store.
Updated October 2026
Where the data comes from
We collect a sample of kills and battles between players through the public Albion Online API. Each kill counts as a win, split among the builds that took part according to the damage and healing of each, and a loss for the build that died. That way healers count too.
We correct for gear level
Players with better gear win more fights whatever the weapon. If we ignored this, weapons used by players with expensive gear would always look best. So we compare each weapon, build and piece with the others that had gear of the same level, and the win rate shown tells how much it wins above or below what is expected at that level.
We smooth small samples
A build with few fights is pulled toward 50% so it does not top the list by luck. The more fights, the more the real value counts. Pieces with little use also weigh less when choosing the recommended build.
Skills come from external sources
The fights API does not say which skills each player picked. So skill choices come from community sources, while gear always comes from our own data. On build pages we show "Picked in X% of builds".
What we do not store
We do not store player names, identifiers, guilds or alliances, nor the fights themselves: fights are counted and discarded, and only aggregated gear statistics remain.
Keep exploring
- How to pick the right build for your content
- How to save silver: tiers, enchantments and the budget version
- Albion Online skills: Q, W, E, D, R, F and passive
- PvE and instanced PvP builds: why they have no win rate
- Market flipping in Albion Online: the basics
- The Black Market: how it works and when it pays off
- Common flipping mistakes (and how to avoid them)