Albion Online skills: Q, W, E, D, R, F and passive
What each skill slot means and how to read cooldown, energy and range.
Updated October 2026
Where skills come from
The weapon gives the Q, W and E skills. The head gives the D skill, the chest gives R and the boots give F. Each piece also has a passive, which works without you activating it. When you change a piece, the available skills change.
Pick one skill per slot
Each slot has several options, and your choice defines the build's style: more damage, more control, more sustain. On build pages we show, for each slot, the most picked skill and how many builds pick it.
Read the numbers
Cooldown is the time until you can use the skill again. Energy is the cost to cast it. Range says how far it reaches, and cast time is how long it takes to go off. Hover (or tap) a skill to see its description and these values.
Skills picked from external sources
Each build's skills come from community sources and are checked against the game catalog, so we only show skills that exist on that piece. Gear is computed from the fights.
Keep exploring
- How to pick the right build for your content
- How we calculate builds and win rate
- How to save silver: tiers, enchantments and the budget version
- PvE and instanced PvP builds: why they have no win rate
- Market flipping in Albion Online: the basics
- The Black Market: how it works and when it pays off
- Common flipping mistakes (and how to avoid them)