PvE and instanced PvP builds: why they have no win rate
The API only records fights between players in the open world, so these builds come from elsewhere.
Updated October 2026
PvE has no wins against players
Win rate measures wins against other players. In dungeons, expeditions or gathering there is no such confrontation, so showing a win rate for PvE makes no sense.
Instanced PvP is different too
In Hellgate, Arena or Corrupted Dungeons, fights show up in the API as open world, which would mix the data. That is why instanced PvP builds do not come from our statistics.
Where these builds come from
PvE and instanced PvP builds come from community sources, validated against the game catalog. Each one states its role (damage, support, tank) and the activities it suits.
They have a cost panel too
These builds have the same cost panel as the others: choose the server, tier and enchantment and see what the gear costs, with food and potions shown separately.
Keep exploring
- How to pick the right build for your content
- How we calculate builds and win rate
- How to save silver: tiers, enchantments and the budget version
- Albion Online skills: Q, W, E, D, R, F and passive
- Market flipping in Albion Online: the basics
- The Black Market: how it works and when it pays off
- Common flipping mistakes (and how to avoid them)